The six reading materials assigned for this week talked
about digital divide. The authors’ focuses were on finding variables that is
interrelated to digital divide. Many found socioeconomic status to be a
significant factor that influences digital divide. The fact that age, gender,
education, race, and economic status of a person influence his or her online
behavior was mind-blowing. As young, educated, raised in an urban setting, and
more importantly socializing within a peer group, the thought that Web 2.0 can
be unfairly distributed has not struck me that hard. Reading the materials,
however, left me with a gloomy idea that digital world is no different to real
world.
As one of the authors mentioned in his article, it seems
like online community is just a replica of the reality. The supporting evidence
of online community being a replica of the reality can be found in other
studies as well. We read in one of our reading materials that educated
Caucasian males have more influence and credibility on blogs. Such phenomenon
is consistent with reality, which dominant and active member of the society is well-educated
Caucasian male. As the readings of this week suggest a strong influence of high
education, male, and Caucasians on the Web 2.0, the dominance of educated
Caucasian male bloggers on the web seems obvious. Another example of online
community being a replica of the reality can be found in the case of virtual
reality. In 2005, a severe virtual plague called “the corrupted blood” occurred
on a virtual game world, the World of Warcraft. Even though it was a virtual plague,
the users’ behavior was fairly similar to real world humans, that the scholars
have studied the incident for a future reference (Lofgren and Fefferman, 2007).
As with the online participation, which less educated, female, old, and
minorities had limited chance and recourses, characters who were first to die during
the epidemics were low level users with less money and HP, and physically old
or infirm non-player characters. These examples show that the level of online
participation and the human behavior online does not differ much from that of the
real world.
If the online world is just a replica of the reality, online
participation cannot help in developing democracy because the participators,
resources, and values on the Web 2.0 are still the same with the real world.
Even in this pessimistic situation, there is an opportunity to better the situation. One author questioned if the low participation level of educated females’ were caused by parental influence (“Web is a dangerous place with sexual predators”). This potential research question is inline with social cognitive theory (SCT) that environment influences cognition, and cognition influences behavior. It would be interesting to study how much the environmentally influenced cognition has a relation with the digital divide. The environment of less money or education, ethnic group is hard to change, but if it is a cognition problem influenced by environment that is limiting the participation, it may be easier to change than the environment itself. For example, being a female is a status that is hard to change, but her perception and behavior of participating online can change if she is less told to, or fight against the saying such as "women should be more careful of the online world". Thus, studying cognition and digital participation should have some implication on online being more democratic place.
Even in this pessimistic situation, there is an opportunity to better the situation. One author questioned if the low participation level of educated females’ were caused by parental influence (“Web is a dangerous place with sexual predators”). This potential research question is inline with social cognitive theory (SCT) that environment influences cognition, and cognition influences behavior. It would be interesting to study how much the environmentally influenced cognition has a relation with the digital divide. The environment of less money or education, ethnic group is hard to change, but if it is a cognition problem influenced by environment that is limiting the participation, it may be easier to change than the environment itself. For example, being a female is a status that is hard to change, but her perception and behavior of participating online can change if she is less told to, or fight against the saying such as "women should be more careful of the online world". Thus, studying cognition and digital participation should have some implication on online being more democratic place.